The Wild Class Slot Overview
The Wild Class is a werewolf-themed slot from Play'n GO, released on 23 September 2021. Built on a 5x3 grid with 20 fixed paylines, it drops players into a haunted 1983 amusement park where three high-school seniors transform into werewolves under a full moon. From a math perspective, the numbers are straightforward: high volatility rated 8/10 on Play'n GO's internal scale, a default RTP of 96.20% (though operators can adjust this downward), and a max win of 6,666x the stake.
Bets range from 0.20 to 100 per spin. I find the theme charming in a retro way, borrowing heavily from 1980s teen horror films. The feature set is compact: stacked symbols, a win multiplier, and Blood Moon Spins. Not a lot of moving parts, which keeps sessions focused but may feel thin for players accustomed to multi-layered bonus structures.

Symbols and Paytable
Lower-paying symbols are the 10, J, Q, K and A card ranks styled in a Letterman Jacket font. Five of a kind on any low pay returns between 1.5x and 2x the bet. Premium symbols are the three characters: Mike (x10 for five), Chris (x7.5), and Jess (x6). All three premiums are stacked three positions high, so they can fill an entire reel in a single spin.
Wilds are also stacked 1x3 and substitute for everything except the scatter. Five wilds across a payline pay 15x the bet, the highest single-line value available. From a paytable structure standpoint, the gap between premiums and lows is moderate. Mike at x10 versus the best card symbol at x2 gives roughly a 5:1 ratio, which is tighter than many high-volatility slots I have analysed. The real money comes from the multiplier system, not raw symbol values.
Symbol Payouts
| 5 | x10 |
| 4 | x3 |
| 3 | x0.75 |
| 5 | x7.5 |
| 4 | x2.5 |
| 3 | x0.6 |
| 5 | x6 |
| 4 | x2 |
| 3 | x0.5 |
| 5 | x2 |
| 4 | x1 |
| 3 | x0.25 |
| 5 | x2 |
| 4 | x1 |
| 3 | x0.25 |
| 5 | x2 |
| 4 | x1 |
| 3 | x0.25 |
| 5 | x1.5 |
| 4 | x0.75 |
| 3 | x0.2 |
| 5 | x1.5 |
| 4 | x0.75 |
| 3 | x0.2 |
Slot Features
Every time a full stack of the same symbol (character or wild) covers an entire reel, the win multiplier climbs by +1. A full moon icon in the upper right tracks the current value. In the base game, this multiplier resets after each paid spin. With a 5x3 grid, the theoretical base game multiplier cap is x6 if all five reels show full stacks, producing a maximum base hit of 1,800x (full wilds at x15 per line, times x6 multiplier across paylines).
Landing 3 or more scatters on any reels triggers Blood Moon Spins, always starting at 7 free spins regardless of scatter count. However, the scatter count determines the transformation tier. Three scatters activate Fury (1 human becomes a werewolf wild), four trigger Carnage (2 transform), and five unlock Rampage (all 3 become werewolf wilds). Which character transforms is chosen randomly unless all three convert.
Critically, the win multiplier carries over from the base game into the bonus and does not reset between free spins. Each scatter landing during the round adds +1 spin, up to a cap of 30 total spins. The numbers tell you that Rampage mode with a growing multiplier across 30 spins is where the 6,666x ceiling becomes reachable. However, the odds of hitting max win sit at roughly 1 in 100 million, so temper expectations accordingly.
Bonus Buy Options
Volatility and RTP
Play'n GO rates this slot at 8 out of 10 on their volatility scale, placing it firmly in high-volatility territory. Default RTP is 96.20%, which sits slightly above the industry average. Be aware: operators have multiple RTP configurations available. Some may run the game as low as 94.2%, so always verify the setting before committing real stakes. I consider the adjustable RTP the biggest practical risk with this title.



















