Loot & Labyrinths: Slot Overview
Loot & Labyrinths from Play'n GO is basically what happens when someone stuffs a Dungeons & Dragons session into a 5x3 slot grid with 20 paylines. I'm not exaggerating, chat. You roll a 20-sided dice in bonus rounds, level up your character, and pick buffs before free spins kick off. Medium-high volatility, 96.34% RTP at its best config, and a 20,000x max win.
Visually, the whole screen looks like a tabletop spread: miniatures, dice, character sheets, the lot. Voiceovers narrate the action, and the soundtrack goes full epic fantasy. If I'm honest with chat, Play'n GO have done Arthurian and fantasy slots before, like The Sword & the Grail, but nothing this committed to the TTRPG aesthetic. Bets run from 20p to 100 quid per spin.

Symbols and Paytable
Four adventurer characters make up the high pays: Paladin tops the chart at 2.50x to 10x for three to five of a kind, followed by Barbarian (2x-8x), Rogue (1.50x-7x), and Wizard (1x-6x). Four monster symbols sit in the low-pay tier, ranging from 0.10x to 1.50x. Wilds appear as swords and substitute for everything regular, paying 3x, 20x, and 40x for lines of three, four, or five.
Scatters only land on reels 2, 3, and 4. Three of them fire the Dungeon Free Spins. A separate Random Encounter symbol can appear on reel 1 to trigger one of three dice-based bonus games. Each symbol type plays a double role: adventurers add dice bonuses in bonus games, while monsters raise the difficulty. Clever design.
Symbol Payouts
| 5 | x10 |
| 4 | x7 |
| 3 | x2.5 |
| 5 | x8 |
| 4 | x5 |
| 3 | x2 |
| 5 | x7 |
| 4 | x4 |
| 3 | x1.5 |
| 5 | x6 |
| 4 | x2 |
| 3 | x1 |
| 5 | x1.5 |
| 4 | x0.4 |
| 3 | x0.2 |
| 5 | x1.5 |
| 4 | x0.4 |
| 3 | x0.2 |
| 5 | x1 |
| 4 | x0.2 |
| 3 | x0.1 |
| 5 | x1 |
| 4 | x0.2 |
| 3 | x0.1 |
Bonus Games and Free Spins
Right, here's where it gets properly nerdy. The Random Encounter symbol on the leftmost reel triggers one of three bonus games depending on what else sits in that row. A mix of adventurers and monsters fires Monsters Attack (10x-50x prize). Only monsters triggers Treasure Lair (15x-75x). Only adventurers triggers Tavern Night (20x-100x). You roll a 20-sided dice, add any modifiers from adventurer symbols (+1 each), and try to beat the difficulty set by monsters (strength values 3 to 6). Roll 20 or higher and you unlock the next multiplier level, then roll again. Multipliers of x2, x3, or x4 can stack.
For free spins, 3 scatters give you 10 rounds. Before they start, you pick 3 buffs from a mystery selection. Golden Artifact turns a random adventurer into a wild. Lady Death removes the lowest monster symbol from the reels. Forgotten Temple adds 5 extra spins, Abandoned Altar adds 3. Buffs can repeat, so you might stack extra spins heavily.
During free spins, a multiplier trail tracks the Dragon's Health: x2, x5, x20, x100, unlocked in sequence. Landing adventurer symbols with a crossed swords attack overlay chips away at the Dragon. The multiplier applies to your total win at the end, not per spin. Retrigger with 3 more scatters for +10 spins, capped at 75. That x100 multiplier is where the 20,000x max win lives.
Bonus Buy Options
Dice & Ranks Side System
Players can open a character sheet to track their rank and current quest progress. Quests involve things like collecting 5 wilds or landing 7 scatters. Completing them levels you up, unlocking new dice skins and hero ranks across 60 tiers. Defeating the Dragon during Dungeon Free Spins earns the exclusive Dragonslayer rank. I'll be upfront though: it's entirely cosmetic. No actual boost to your win chances. Fun for engagement, but don't expect it to change your bottom line.

















