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Play’n GO · Slot Review

Lab of Madness It’s A-Wild! — Full Review & Free Demo

3.3/5
Play for Real →
RTP
96.20%
Volatility
High
Max Win
8,000x
Provider
Reels
5
Paylines
20
Bet Range ($,€,£)
0.20 - 100
Rating
3.3/5
Released
Sep 2025

Lab of Madness It's A-Wild! Slot Overview

Lab of Madness It's A-Wild! is a Frankenstein-inspired horror slot from Play'n GO, built on a 5x4 grid with 20 fixed paylines. Bets run from 0.20 to 100 per spin, and the maths model sits at medium-high volatility with a default RTP of 96.20%. Five lower RTP variants are also available to operators, so checking the paytable at your chosen casino is sensible.

What stands out here is the Orb and Bulb collection system. Three colour-coded Orbs charge Bulbs above the reels, and when a Bulb overcharges it triggers 10 free spins with a specific wild modifier. Land multiple Orbs and those modifiers stack into the same round. Max win sits at 8,000x the bet, with instant Zap Prizes up to 5,000x available during base play.

Theme and Visuals

Almost everything on screen is rendered in black and white, like a 1940s horror film. The lab backdrop features tall Gothic windows, scientific equipment, and the kind of gloomy architecture you would expect from a castle tower. Bright pops of colour break through only on the grid itself and certain special symbols, giving the slot a retro comic book feel that recalls Play'n GO's earlier Potion of Madness.

A fast-paced soundtrack mixing organ notes, trumpets, and string instruments reinforces the unease. Personally, I found the monochromatic palette striking in short sessions, though it may feel oppressive over extended play. The design choice to restrict colour almost entirely to feature-related elements is clever; it draws the eye exactly where the action matters.

Symbols and Paytable

Low pays are the standard 10 through Ace card ranks, each returning 2x the bet for a five-of-a-kind line. High pays include a bonesaw, zombie hand, bolted heart, and the mad scientist himself, paying between 4x and 10x for five on a payline. Frankenstein's monster acts as the Wild, substituting for everything except Orbs and the Power Up symbol, and also pays 10x for a full line.

Compared to the studio's previous work, the paytable here is fairly modest. Even the top regular and Wild payouts cap at 10x, so big wins depend heavily on the bonus modifiers rather than raw symbol values. Three Orb types (Red, Green, Purple) and the Power Up symbol round out the special icons.

Symbol Payouts

icon 1
5x10
4x4
3x2
icon 2
5x5
4x2
3x1
icon 3
5x4
4x1
3x0.5
icon 4
5x4
4x1
3x0.5
icon 5
5x2
4x0.5
3x0.2
icon 6
5x2
4x0.5
3x0.2
icon 7
5x2
4x0.5
3x0.2
icon 8
5x2
4x0.5
3x0.2
icon 9
5x2
4x0.5
3x0.2
icon 10
Wild, Multiplier

Bonus Features

Each of the three Orb colours charges a matching Bulb. When a Bulb overcharges, it awards 10 Free Spins with one wild modifier. The Red Orb activates Multiplier Wilds carrying x2, x3, x4, or x5 values; if two sit on the same payline, their multipliers add together. The Green Orb brings Expanding Wilds that cover their entire reel. The Purple Orb introduces Walking Wilds that shift one reel left per spin and grant respins until they leave the grid.

Land two or three different Orbs on a single spin and you can trigger free spins with multiple modifiers running at once. A round with all three active is where the real potential lives. I'm not entirely sold on whether each modifier alone carries enough weight; single-modifier rounds can feel underwhelming, and there is no retrigger mechanic mentioned.

Zap Prizes fire in the base game when a Power Up symbol lands. Four tiers exist: Mini at 20x, Minor at 50x, Major at 100x, and Mega at 5,000x. Only one Power Up can appear per spin, and the feature is exclusive to the base game. These add some colour to what can otherwise be a rather dry stretch between bonus triggers.

Bonus Buy Options

Bonus Buy Free Spins
Free Spins
Triggered when an Orb overcharges its corresponding Bulb, awarding 10 free spins with one, two, or all three wild modifiers active: Multiplier Wilds (x2-x5), Expanding Wilds, and Walking Wilds.
Bonus Buy Zap Prizes
Zap Prizes
Landing a Power Up symbol in the base game triggers a chance to win one of four instant prizes: Mini 20x, Minor 50x, Major 100x, or Mega 5,000x the bet.
Bonus Buy Orbs and Bulbs
Orbs and Bulbs
Three colour-coded Orb symbols charge matching Bulbs above the reels. When a Bulb becomes overcharged, it triggers Free Spins with the associated wild modifier. Up to 3 Bulbs can overcharge on a single spin.

RTP, Volatility and Max Win

Default RTP is 96.20%, with operator-selectable variants down to 84.20%. Volatility is classified as medium-high; the 27.39% hit frequency means roughly one in four spins returns something, though most of those will be small. Max win reaches 8,000x the bet, which surpasses the top Zap Prize of 5,000x and requires a strong combination of walking, expanding, and multiplying wilds during free spins.

No Bonus Buy is available. Players who prefer to skip base game grinding will find that frustrating, especially given the random nature of the Orb collection trigger.

Ryan Cole’s Verdict

Final Verdict

Play'n GO enters the growing collection-trigger space with a capable, if not revolutionary, entry. Lab of Madness It's A-Wild! packages three established wild modifiers inside a well-executed gothic wrapper. The triple-modifier free spins round is the clear highlight, and the visual design is genuinely impressive. However, the core mechanics do not break new ground; none of the individual features feel particularly experimental, and the base game can drag between Orb triggers.

Suited to players who enjoy volatile, feature-driven slots with a horror theme and do not mind waiting for the big moments. Those who need constant base game action or a bonus buy shortcut will likely look elsewhere.
3.3
★★★☆☆
out of 5
✓ Pros
Up to three wild modifiers combine in free spins
Instant Zap Prizes up to 5,000x in base game
Striking monochromatic gothic visual design
Medium-high volatility suits varied bankrolls
8,000x max win potential
✗ Cons
Base game can feel barren without features
No Bonus Buy option available
Individual wild modifiers may underwhelm alone
Orb collection mechanic lacks originality
Ryan Cole
Ryan Cole
Lead Casino Slots Analyst
5+ years analysing online slots for the UK market. Every game is played for a minimum of 500 demo spins before publication. No affiliate bias — ever.
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Lab of Madness It’s A-Wild! FAQ
How does the Orb and Bulb collection system work?
Three colour-coded Orbs (Red, Green, Purple) can land during the base game, each charging a matching Bulb above the reels. When a Bulb becomes overcharged, it triggers 10 free spins with the wild modifier linked to that colour. Up to three Bulbs can overcharge on a single spin.
Can all three wild modifiers be active in the same free spins round?
Yes. Landing two or three different Orbs on one spin can trigger free spins with multiple modifiers running simultaneously, combining Multiplier Wilds, Expanding Wilds, and Walking Wilds.
How do Multiplier Wilds interact when more than one appears on a payline?
Their multiplier values are added together before being applied. For example, a x2 and a x3 Multiplier Wild on the same winning payline create a combined x5 multiplier on that payout.
What are the Zap Prize tiers and how are they triggered?
A Power Up symbol landing in the base game gives a chance to win one of four instant prizes: Mini at 20x, Minor at 50x, Major at 100x, or Mega at 5,000x the bet. Only one Power Up can land per spin.
Is there a Bonus Buy option to skip straight to free spins?
No. Lab of Madness It's A-Wild! does not include a Bonus Buy feature. Free spins can only be triggered through the Orb and Bulb collection mechanic during regular play.