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Quickspin · Slot Review

Hall of the Mountain King — Full Review & Free Demo

3.7/5
Play for Real →
RTP
96.29%
Volatility
High
Max Win
7,326x
Provider
Reels
5
Paylines
20
Bet Range ($,€,£)
0.20 - 100
Rating
3.7/5

Hall of the Mountain King Slot Overview

Hall of the Mountain King is a 5x3, 20-payline slot built by Quickspin, inspired by Edvard Grieg's famous orchestral composition from 1875. From a math perspective, the numbers here are solid: 96.29% RTP, high volatility, and a max win of 7,326x your stake. Bets range from 0.20 to 100 per spin.

What separates this game from a typical fantasy slot is the three-stage progressive Free Spins bonus. Each level escalates in intensity, upgrading symbols, collecting Whirling Wilds, and boosting multipliers up to 15x. The orchestral score builds alongside the mechanics, reaching Grieg's famous crescendo at the final stage. I found the layered approach ambitious, though the complexity may put off players who prefer straightforward gameplay.

Symbols and Paytable

Five troll characters make up the premium tier. Mountain King pays 40x for five on a payline, matching the Wild. Troll Queen sits at 20x, Female Troll at 15x, Male Troll at 10x, and the Ork at 7.5x. Low-value card suits (A through 10) pay between 6.25x and 2.50x for five of a kind.

Wilds appear stacked on the reels. They substitute for every symbol except the Hammer Scatter, and each wild landing activates the Multiplier Meter on the left side of the grid. From a paytable structure standpoint, the gap between premium and low-pay symbols is wide enough that the Symbol Upgrade feature in the bonus carries real mathematical weight; removing low-value symbols from the reel strips dramatically shifts the EV of every subsequent spin.

Symbol Payouts

icon 1
5x40
4x7.5
3x2
icon 2
5x40
4x7.5
3x2
icon 3
5x20
4x5
3x1.25
icon 4
5x15
4x4
3x1.25
icon 5
5x10
4x2
3x0.75
icon 6
5x7.5
4x1.5
3x0.75
icon 7
5x6.25
4x1.25
3x0.5
icon 8
5x4
4x1.25
3x0.25
icon 9
5x4
4x1.25
3x0.25
icon 10
5x2.5
4x1
3x0.25
icon 11
5x2.5
4x1
3x0.25
icon 12
Scatter

Bonus Features

Landing 3 Hammer Scatters on reels 2, 3 and 4 triggers the Free Spins bonus. The round plays out across three progressive levels, each adding a new mechanic. I think of it as a compound EV escalator: every stage feeds value into the final payout spins.

Level 1 runs the Symbol Upgrade. Each time the Mountain King smashes a block on the upgrade meter, one low-value symbol is stripped from the reels and replaced by stacked premiums. Multiplier blocks can also be smashed here, pushing the Multiplier Meter ceiling from 5x up to 15x. You progress once all blocks are destroyed.

Level 2 shifts to Whirling Wild collection. Up to 6 wilds are freed from stone blocks and stored above the reels. Level 3 gives you exactly 3 spins where those collected Whirling Wilds drop into random positions, combined with your upgraded symbols and boosted multipliers. The numbers tell you everything: 15x multiplier, stacked premiums, and 6 extra wilds on a 5x3 grid with 20 paylines. That final stage is where the 7,326x max win lives.

Bonus Buy Options

Bonus Buy Multiplier Meter
Multiplier Meter
Wilds on the reels activate multiplier values from 1x to 5x in the base game. Each wild in a winning combo adds one level to the meter.
Bonus Buy Free Spins - Level 1 (Symbol Upgrade)
Free Spins - Level 1 (Symbol Upgrade)
Triggered by 3 hammer scatters on reels 2, 3 and 4. The Mountain King smashes blocks to remove low-value symbols and replace them with stacked premium symbols. Multiplier meter can upgrade to 15x.
Bonus Buy Free Spins - Level 2 (Whirling Wild Collection)
Free Spins - Level 2 (Whirling Wild Collection)
The Mountain King smashes Whirling Wild blocks to collect up to 6 wilds, held above the reels for later use. Multiplier meter continues upgrading.
Bonus Buy Free Spins - Level 3 (Whirling Wild Drop)
Free Spins - Level 3 (Whirling Wild Drop)
Final stage with 3 spins. Collected Whirling Wilds drop onto random reel positions each spin, combined with upgraded symbols and boosted multipliers.

RTP, Volatility and Max Win

96.29% RTP sits slightly above the industry average of 96%. House edge is 3.71%. Volatility is high, which aligns with the bonus structure; you are essentially front-loading dry spells in exchange for concentrated payouts during Level 3 free spins. Base game wins can still reach 4,000x thanks to stacked wilds and the 5x multiplier, but realistically the big numbers come from the bonus.

One criticism: there is no bonus buy option. Players who want to skip directly to the three-stage feature have no shortcut. Given the high volatility and the fact that the base game can drag during extended sessions without scatter hits, this is a notable gap. Not everyone will have the patience for the natural trigger rate.

Ryan Cole’s Verdict

Verdict

Hall of the Mountain King is one of Quickspin's most layered releases. From a math perspective, the 96.29% RTP, 7,326x ceiling, and the compounding bonus structure make it a credible high-volatility option. The three-stage free spins mechanic has genuine depth; each level feeds mathematically into the next, and Level 3 concentrates all accumulated value into just 3 spins.

My main reservation is the lack of a bonus buy and the complexity barrier. New players will likely struggle to understand what is happening during the bonus for their first several triggers. Still, for anyone willing to learn the mechanics, this slot rewards attention. The orchestral soundtrack by Grieg is a genuinely inspired choice, and the visual quality holds up well even years after release.
3.7
★★★★☆
out of 5
✓ Pros
Three-stage progressive free spins with escalating rewards
Multiplier meter reaches 15x in bonus
Above-average RTP of 96.29%
Outstanding orchestral soundtrack by Grieg
Max win of 7,326x the stake
✗ Cons
Bonus mechanics feel confusing at first
High volatility creates long dry spells
Base game can feel slow without wilds
No bonus buy option available
Ryan Cole
Ryan Cole
Lead Casino Slots Analyst
5+ years analysing online slots for the UK market. Every game is played for a minimum of 500 demo spins before publication. No affiliate bias — ever.
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Hall of the Mountain King FAQ
How does the three-stage free spins bonus trigger?
You need 3 Hammer Scatter symbols on reels 2, 3, and 4 in a single spin. There is no other way to activate the bonus, and no bonus buy is available.
What happens to the Multiplier Meter during free spins?
During Level 1, the Mountain King can smash multiplier blocks to upgrade the meter ceiling from its base game cap of 5x up to a maximum of 15x. This upgraded meter carries through Levels 2 and 3.
How many Whirling Wilds can be collected in Level 2?
A maximum of 6 Whirling Wilds can be collected. They are stored above the reels and released during Level 3, where they drop into random positions across your final 3 spins.
Can you win 7,326x in the base game?
No. Base game wins cap at around 4,000x thanks to stacked wilds and the 5x multiplier. The full 7,326x potential requires the upgraded symbols, boosted multipliers, and Whirling Wilds from the complete free spins bonus.
How does Symbol Upgrade affect the paytable during free spins?
Each time a Symbol Upgrade block is smashed in Level 1, one low-paying symbol type is permanently removed from the reels and replaced with stacks of a corresponding premium symbol. This compresses the paytable toward higher values for every remaining spin in the bonus.