🇬🇧 UK Players 🕐 Updated daily ⚡ New slots weekly NEW
Privacy Policy Contact 18+ | Responsible Gaming
Sign In Join Free
Join Free
Quickspin · Slot Review

Dwarfs Gone Wild — Full Review & Free Demo

3.7/5
Play for Real →
RTP
96.38%
Volatility
High
Max Win
6,000x
Provider
Reels
5
Paylines
20
Bet Range ($,€,£)
0.20 - 100
Rating
3.7/5
Released
Jun 2018

Dwarfs Gone Wild Slot Overview

Dwarfs Gone Wild is a 5x3, 20-payline video slot from Quickspin, built around a Snow White setup with a Golden Minecart collection meter and a separate Magic Mirror Feature. I see the main hook straight away, the base game is there to stack minecarts before you trigger 7 free spins, because the bonus is only as good as what you carried into it.

Factually, the game runs at 96.38% RTP, with bets from 0.20 to 100. Volatility is described as medium to high in one review and high in another, and that feels fair enough. Dead spins do show up. For serious players, the issue is simple, the headline max win is disputed between 2,535x and 6000x, so the ceiling is not fully convincing either way.

What Are the Bonus Features?

7 free spins trigger when 3 Bonus symbols land on reels 2, 3, and 4. Every winning spin that includes dwarf symbols fills the Golden Minecart Bonus Meter, and each full meter gives one Golden Minecart token. Those tokens are saved automatically, so you do not lose progress by closing the game. That part is solid, because it gives the grind some purpose.

Golden Minecarts convert into random dwarf features in free spins. Strongman adds rolling wilds, Bomber spreads wilds into adjacent spots, Racer throws 2 to 5 wilds onto random positions, Blacksmith can create up to 2 full wild reels, Huntsman places one wild in the best spot, Wizard awards 3, 4, or 5 extra spins, and Banker adds 2x, 3x, or 5x multipliers. I like the variety, but the bonus quality swings hard depending on which dwarfs land.

Magic Mirror is the other feature worth tracking. When the Magic Mirror symbol lands anywhere on reel 3 in the base game, 300 extra Snow White symbols are added to the reel set and you get 2 respins. Reviews say respins trigger fairly frequently, which helps the base game, but it is still not enough to call this a premium bonus-hunting slot.

Bonus Buy Options

Bonus Buy <nlp>Golden Minecart Free Spins</nlp>
Golden Minecart Free Spins
Triggered by 3 Bonus symbols on reels 2, 3, and 4, awarding 7 free spins. Collected Golden Minecarts determine how many dwarf features are added to the round.
RTP: 96.38%
Bonus Buy <nlp>Magic Mirror Feature</nlp>
Magic Mirror Feature
Triggered when the Magic Mirror symbol lands anywhere on reel 3 in the base game. It adds 300 extra Snow White symbols to the reel set and gives 2 respins.
RTP: 96.38%
Bonus Buy Strongman
Strongman
Rolling Wilds feature that places a Wild on reels 3, 4, or 5 and shifts it one position left on every spin.
Bonus Buy Bomber
Bomber
Spreading Wilds feature that places one Wild which explodes into 2 to 4 extra Wilds in adjacent positions.
Bonus Buy Racer
Racer
Throwback Wilds feature that adds 2 to 5 Wilds to random reel positions.
Bonus Buy Blacksmith
Blacksmith
Full Reel Wilds feature that can turn up to 2 full reels into Wild reels.
Bonus Buy Huntsman
Huntsman
Free Wild feature that places one Wild in the best reel position.
Bonus Buy Wizard
Wizard
Extra Free Spins feature that can award 3, 4, or 5 additional free spins.
Bonus Buy Banker
Banker
Win Multiplier feature that can multiply one or more winning spins by 2x, 3x, or 5x.

How symbols pay in Dwarfs Gone Wild

12 symbols are in play, and wins land with 3 or more matching symbols on adjacent reels from left to right. Snow White is the top premium and pays 60x for five of a kind. The seven dwarfs are the other high pays, while A, K, and Q sit at the bottom. Standard stuff, no mystery there.

Dwarfs Gone Wild is the Wild and substitutes for all regular symbols. The Bonus symbol has no direct cash value and only exists to trigger free spins on reels 2, 3, and 4. From a bankroll angle, that paytable is not explosive on its own. Most of the punch comes from stacked dwarf features in the bonus, not from raw line hits.

Symbol Payouts

icon 1
Wild
5x60
4x15
3x2
icon 2
5x60
4x15
3x2
icon 3
5x25
4x6
3x1
icon 4
5x25
4x6
3x1
icon 5
5x20
4x5
3x1
icon 6
5x20
4x5
3x1
icon 7
5x16.25
4x3.75
3x1
icon 8
5x16.25
4x3.75
3x1
icon 9
5x16.25
4x3.75
3x1
icon 10
5x5
4x1
3x0.25
icon 11
5x5
4x1
3x0.25
icon 12
5x5
4x1
3x0.25
icon 13
Scatter

How to play

Players can stake from 0.20 to 100, and all 20 paylines are fixed. I would not treat this as a casual low-risk grinder, because the base game can drag a bit and you really want multiple Minecarts before the bonus lands. With a proper bankroll, the meter system keeps you engaged. Without one, the slot can burn through spins while giving very little back.

Reviews mention numerous non-winning spins, even while praising the overall flow. That lines up with my take. The collection mechanic softens the pain of dead air, but it does not remove it. For serious players, this is a measured session slot rather than a place to fire heavy stakes expecting a huge top-end return.

💬 What Players Say
Reviews praise the art, character work, soundtrack, and the sense of progression from the Minecart meter. The main criticism is the dry base game and a ceiling that is not huge for a high-volatility slot. Based on 2 reviews.
Ryan Cole’s Verdict

Review Summary

Dwarfs Gone Wild has polish, variety, and a bonus structure that can produce decent results when you enter free spins loaded with Minecarts. I also rate the Magic Mirror respin as a useful secondary feature, because it stops the base game from becoming completely flat. Visually, it is one of the stronger fairy-tale slots around.

My issue is value at the top end. There is no mention of a Bonus Buy, so you must grind the meter the hard way, and the ceiling is too low for this variance if you compare risk to reward. I would play it with a proper bankroll and realistic expectations, but I would not commit serious high-roller money here unless I wanted a polished medium-length session rather than a real max-win chase.
3.7
★★★★☆
out of 5
✓ Pros
Seven different free spins modifiers
Magic Mirror respin adds extra action
Collect meter gives spins purpose
Top symbol pays 60x for five
Works well on mobile devices
✗ Cons
Max win is modest for volatility
Dry spells can drag badly
Bonus quality depends on minecarts
Conflicting max win data exists
Ryan Cole
Ryan Cole
Lead Casino Slots Analyst
5+ years analysing online slots for the UK market. Every game is played for a minimum of 500 demo spins before publication. No affiliate bias — ever.
View All Reviews →
Dwarfs Gone Wild FAQ
How do the Golden Minecarts work in Dwarfs Gone Wild?
Every win that includes dwarf symbols fills the Bonus Meter. Each full meter gives one Golden Minecart token, and each token turns into one random dwarf feature when free spins start.
What triggers the free spins feature?
You need 3 Bonus symbols on reels 2, 3, and 4. That awards 7 free spins, with the number of collected Minecarts deciding how many dwarf features are added.
What does the Magic Mirror feature do?
When the Magic Mirror symbol lands anywhere on reel 3 in the base game, 300 extra Snow White symbols are added to the reel set and you get 2 respins. It is the main side feature outside free spins.
Which dwarf features can appear in free spins?
Strongman gives rolling wilds, Bomber creates spreading wilds, Racer throws random wilds, Blacksmith can make up to 2 full wild reels, Huntsman places a wild in the best spot, Wizard adds extra spins, and Banker applies multipliers of 2x, 3x, or 5x.
Is there a Bonus Buy in this slot, and what is the cost?
No Bonus Buy is mentioned in the source reviews. You have to reach the free spins feature through the base game and collect Minecarts naturally.