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NetEnt · Slot Review

The Invisible Man — Full Review & Free Demo

4/5
Play for Real →
RTP
96.30%
Volatility
Above average
Max Win
1,000x
Provider
Reels
5
Paylines
20
Bet Range ($,€,£)
0.20 - 100
Rating
4/5
Released
Dec 2014

The Invisible Man Slot Overview

The Invisible Man is a 5x3 video slot from NetEnt, built around a proper old-school sci-fi film theme with 20 paylines that pay both ways. What makes it stand out is the walking wild setup, one starts on reel 1 and the other on reel 5, and if they meet, you head into Free Spins. I found it decent fun, especially if you like slots with a bit more going on than plain line hits.

Betting runs from 0.20 to 100, RTP is 96.3%, and most reviews put it around medium volatility, though one calls it medium-high. Either way, it feels fairly steady compared with proper chaotic slots. The catch is the max win, which is only 1000x in the reviews, so don’t go in expecting a monster hit.

Which symbols are there?

5-reel setup uses a mix of film characters and the usual 10 to A royals. The low symbols pay surprisingly well for this sort of game, with five of a kind landing between 60x and 100x. On the premium side, Flora Cranley pays 500x for five, then Arthur Kemp 400x, Dr. Cranley 300x, Mr. Hall 200x, and Mrs. Hall 150x.

Wilds are where most of the action is. You’ve got a Police Wild, a Griffin Wild, and a Burning Wild. The Police and Griffin symbols are the walking ones, and they substitute for regular symbols. In the base game they only start on reels 1 and 5, which gives the whole slot its main gimmick.

Symbol Payouts

icon 1
5x25
4x7.5
3x1
icon 2
5x20
4x5
3x0.75
icon 3
5x15
4x4
3x0.5
icon 4
5x10
4x3
3x0.25
icon 5
5x7.5
4x2.5
3x0.25
icon 6
5x5
4x1.5
3x0.2
icon 7
5x3.75
4x1.25
3x0.15
icon 8
5x3
4x1
3x0.15
icon 9
5x3
4x0.75
3x0.1
icon 10
5x3
4x0.75
3x0.1
icon 11
Wild
icon 12
Wild

What are the bonus features?

Walking wilds are the main event here, mate. Land the Police Wild on reel 1 and it shifts one spot right on each respin. Land Griffin on reel 5 and it moves one spot left. If they end up in the same position, they lock together and trigger Free Spins at the end of that spin. In free spins, both wilds can land on any reel, so things loosen up a fair bit.

The free spins round starts with 10 spins, and if the two wilds merge again during the feature, you get 4 extra spins. You also get two meters with 8 spaces each, one for Police and one for Griffin. As the walking wilds move off the reels, those meters fill up. Complete the blue one and you unlock Police Spins, complete the red one and you unlock Griffin Rage Bonus Game.

Police Spins is the simpler one, 3 spins with 5 randomly placed Burning Wilds, which can chuck out some decent wins. Griffin Rage Bonus Game is a pick feature over 3 locations where you choose from 5 items. You can reveal coin prizes, multiplier boosts, or an end-stage item, and the final multiplier can reach 4x. I like that both bonuses come off the free spins, it gives the slot a bit of extra depth.

Bonus Buy Options

Bonus Buy Free Spins
Free Spins
Triggered when the Police wild and Griffin wild merge in the base game. Awards 10 free spins, and extra free spins can be added when wilds merge again during the feature.
Bonus Buy Police Spins
Police Spins
Triggered after filling the Police meter during free spins. Gives 3 spins with 5 randomly placed Burning Wilds on the reels.
Bonus Buy Griffin Rage Bonus Game
Griffin Rage Bonus Game
Triggered after filling the Griffin meter during free spins. A pick bonus over 3 locations where coin wins are collected and multiplied, with a possible final multiplier up to 4x.
💬 What Players Say
Reviews like the walking wilds, the film atmosphere, and the way free spins can lead to two extra bonus rounds. The usual grumble is the modest 1000x max win, and some players may find the base game a bit slow. Based on 3 reviews.
Ryan Cole’s Verdict

The Invisible Man Slot Conclusion

Overall, I think The Invisible Man is a decent shout for a relaxed session if you want something with a proper theme and a few clever bits in the bonus setup. The walking wilds are still the main reason to play it, and the soundtrack and visuals do a solid job of keeping the film mood going.

Still, I’m not entirely sold on the win potential. A 1000x max win is a bit tame these days, and the base game can drag a bit while you wait for those wilds to line up nicely. Fair enough if you just want a medium-risk slot with character, but if you chase massive tops, this probably won’t be your thing.
4
★★★★☆
out of 5
✓ Pros
Walking wilds keep spins interesting
Two-way pays on 20 lines
Free spins can re-trigger
Police Spins add extra wilds
Theme and soundtrack feel proper
✗ Cons
Max win is only 1000x
Base game can drag a bit
No Bonus Buy option
Ryan Cole
Ryan Cole
Lead Casino Slots Analyst
5+ years analysing online slots for the UK market. Every game is played for a minimum of 500 demo spins before publication. No affiliate bias — ever.
View All Reviews →
The Invisible Man FAQ
How do the walking wilds work in The Invisible Man?
The Police Wild lands on reel 1 and moves one step to the right on each respin, while the Griffin Wild lands on reel 5 and moves one step to the left. If they meet in the same position, they merge and trigger free spins.
How are free spins triggered, and how many do you get?
Free spins start when the Police and Griffin wilds merge during the base game. You get 10 free spins to start, and later merges during the feature can add 4 extra spins.
What unlocks Police Spins and Griffin Rage Bonus Game?
Both are unlocked during free spins by filling one of the two meters above the reels. Fill the Police meter to get Police Spins, or fill the Griffin meter to get Griffin Rage Bonus Game after the free spins end.
What happens in Police Spins?
You get 3 spins with 5 randomly placed Burning Wilds added to the reels. Those extra wilds give you a much better shot at a decent hit than the base game does.
Is there a Bonus Buy in this slot?
No, there isn’t. One review pointed that out clearly, so if buying straight into the feature matters to you, this one may feel a bit old-school.