The Invisible Man Slot Overview
The Invisible Man is a 5x3 video slot from NetEnt, built around a proper old-school sci-fi film theme with 20 paylines that pay both ways. What makes it stand out is the walking wild setup, one starts on reel 1 and the other on reel 5, and if they meet, you head into Free Spins. I found it decent fun, especially if you like slots with a bit more going on than plain line hits.
Betting runs from 0.20 to 100, RTP is 96.3%, and most reviews put it around medium volatility, though one calls it medium-high. Either way, it feels fairly steady compared with proper chaotic slots. The catch is the max win, which is only 1000x in the reviews, so don’t go in expecting a monster hit.
Which symbols are there?
5-reel setup uses a mix of film characters and the usual 10 to A royals. The low symbols pay surprisingly well for this sort of game, with five of a kind landing between 60x and 100x. On the premium side, Flora Cranley pays 500x for five, then Arthur Kemp 400x, Dr. Cranley 300x, Mr. Hall 200x, and Mrs. Hall 150x.
Wilds are where most of the action is. You’ve got a Police Wild, a Griffin Wild, and a Burning Wild. The Police and Griffin symbols are the walking ones, and they substitute for regular symbols. In the base game they only start on reels 1 and 5, which gives the whole slot its main gimmick.
Symbol Payouts
What are the bonus features?
Walking wilds are the main event here, mate. Land the Police Wild on reel 1 and it shifts one spot right on each respin. Land Griffin on reel 5 and it moves one spot left. If they end up in the same position, they lock together and trigger Free Spins at the end of that spin. In free spins, both wilds can land on any reel, so things loosen up a fair bit.
The free spins round starts with 10 spins, and if the two wilds merge again during the feature, you get 4 extra spins. You also get two meters with 8 spaces each, one for Police and one for Griffin. As the walking wilds move off the reels, those meters fill up. Complete the blue one and you unlock Police Spins, complete the red one and you unlock Griffin Rage Bonus Game.
Police Spins is the simpler one, 3 spins with 5 randomly placed Burning Wilds, which can chuck out some decent wins. Griffin Rage Bonus Game is a pick feature over 3 locations where you choose from 5 items. You can reveal coin prizes, multiplier boosts, or an end-stage item, and the final multiplier can reach 4x. I like that both bonuses come off the free spins, it gives the slot a bit of extra depth.
Bonus Buy Options
Triggered when the Police wild and Griffin wild merge in the base game. Awards 10 free spins, and extra free spins can be added when wilds merge again during the feature.
Triggered after filling the Police meter during free spins. Gives 3 spins with 5 randomly placed Burning Wilds on the reels.
Triggered after filling the Griffin meter during free spins. A pick bonus over 3 locations where coin wins are collected and multiplied, with a possible final multiplier up to 4x.