Taboo overview
Taboo is a 5x3, 25-line video slot from Endorphina with an adult theme and a bonus structure built around a wheel feature plus a gated pick game. From a math perspective, the first thing I notice is the RTP setting of 93.77% in the core data, which is well below the level many players expect. The layout is standard, the mechanics are not.
Review sources agree on the core profile: fixed lines, medium-high risk in the official data, and a two-step feature path through Triskele Wheel into Red Room. One source also reports expanding wilds on the middle reels, which fits the base-game design. I am not entirely sold on the theme, and the base game can drag a bit if the bonuses stay locked.
Main symbols
25 fixed lines mean symbol value matters more than reel expansion or ways mechanics. Looking at the paytable structure, the top symbol is the girl and 5 of a kind pay 400x the base bet. The Scatter is the high-heeled shoe, and 5 Scatters pay 50x. That gap tells you where most of the base-game value sits, top-line combinations rather than scatter pay alone.
Wild is a leather cushion that substitutes for all symbols except Bonus, and the official description says it can complete combinations with Scatter. A review source adds that it expands to fill entire columns on the middle reels, which is meaningful because a full-reel wild on reels 2, 3, or 4 raises line coverage sharply. The numbers tell you this is the main base-game accelerator.
Symbol Payouts
Bonus features
Bonuses are where Taboo does its real work. The headline feature is Triskele Wheel. Officially, 3 or more Scatters trigger it, while review sources describe 3 Bonus symbols on reels 3, 4 and 5. What is consistent is the outcome set, multipliers up to 25x total bet, and up to three attempts to improve the result.
Red Room sits behind that wheel and only opens through it. This is a five-level pick-and-win feature where you choose from items, collect prizes, and stop when a NO or STOP result appears. From a math perspective, that gating matters, because feature frequency is effectively split into two layers: first access the wheel, then find the BONUS sector.
Risk Game adds post-win variance rather than underlying EV. After any base win, you can pick one of four face-down cards against the dealer and double the payout up to 10 times. One loss wipes that gamble chain. Bonus Pop is also listed, but availability can depend on jurisdiction, and no fixed feature cost is confirmed in the sources.
Bonus Buy Options
Triggered by 3 or more scatter symbols according to one source, or by 3 bonus symbols on reels 3, 4 and 5 according to review sources. The wheel has multipliers up to 25x and can grant up to three attempts.
A five-level pick bonus accessed through the Triskele Wheel. You choose items for cash prizes until a NO or STOP result ends the current run.
Available after a base game win. Pick one of four cards to beat the dealer and double the win, with up to 10 attempts.
An optional feature mentioned as jurisdiction-dependent. Review sources describe it as a way to activate the Triskele Wheel and Red Room bonuses.
RTP and volatility
93.77% is the official RTP figure, and that is the number I would anchor to. Review sites mention broader ranges up to 96.10%, which suggests operator-selectable settings, but the lower setting is the verified one here. From a math perspective, that reduces long-run return materially. Over 10,000 spins, the expected loss gap versus a 96% model is not trivial.
Volatility is less clean across sources. The official data says medium-high, while one review calls it low. I would side with medium-high because the structure supports it: a 400x top symbol, expanding wild potential, a wheel with capped 25x outcomes, and a gated second bonus. Hit frequency is not stated, but the distribution likely leans on moderate base hits with occasional feature spikes rather than constant churn.